BeaglePlay comes with a pre-loaded Debian image. But what if you want to build your own custom image for this board? Check out this guide on how to build a base image for the BeaglePlay using Yocto.
Tag: bitbake
Tinkering with the Jupiter Nano: Part 3 – A Complete Guide To Enabling Yocto Support!
Yocto is the most preferred build system used by embedded linux developers across the world owing to its layered and modular nature. In this post, we see how to add Yocto support for this board and then build a minimal image to test this support.
Tinkering with the Jupiter Nano: Part 2 – Understanding the linux boot!
The Jupiter Nano ships with a debian image. However, not everyone wants to use debian. Also, something like Yocto allows you to heavily customize your linux image as well as reduce your boot time considerably. Check out this post that lays the foundation for creating a Yocto image.
Yocto: Part 10 – Building and using SDK for Raspberry Pi
In the tenth part of this series on Yocto, we talk about SDKs! How to build them, install them and finally use them to build your next awesome application!
Yocto: Part 9 – Customising images by adding your recipes
In the last four posts, we have talked about creating a new Yocto layer, and creating custom recipes. Let us bring all of that together by building our first custom image! Read on...
Yocto: Part 8 – Writing recipes that fetch from a Git repository
In the previous posts, we learnt about Yocto and also wrote recipes to deal with tarballs. In this post, we talk about using source code located in a git repository. Read on!
Yocto: Part 7 – Writing recipes for tarballs (local and remote)
In the last post, we talked about writing a basic bitbake recipe. Often in the real world, we use tarballs for storing their source tree. Read on to know how to write bitbake recipes that use tarballs!
Yocto: Part 6 – Understanding and creating your first custom recipe
In the last post, we saw the first step towards creating a custom image i.e. creating a new layer. We did that so that it could house our custom recipes. Do you want to know how to make your own bitbake recipes? Read on...
Yocto: Part 5 – Creating & adding a new layer to your image
In the Yocto series of posts, we have talked about what Yocto is and how you can set up the build environment for development. The first step on the way to develop a custom image is making a new layer. Read on to know more about this!
Yocto: Part 3 – Build & run your first ever image!
Liked our last posts that introduced Yocto and showed how to set up your host PC for builds? Let us learn how to build our first ever Yocto image...read on!